kokopyro
06-18-2020, 11:24 PM
I?ve tried using the search function, maybe my keywords are off, but I can?t really find anything on the subject. I need your help!
I purchased a bunch of 3 second bucket chains to fire this years show with but I was wanting to add longer delays on some of the shells by creating my own chains. I normally e match each individual shell but this year I?m limited on cues (only 720 at my disposal). So I?m giving this a try for the first time. My understanding of the construction of these chains are a 1? length of 1/4? fuse is set between each bucket before the drop to the lead. I?ve heard some people say that the way quick match burns so violently it can destroy the chain before all the shells have had a chance to ignite. One recommendation I seen had 1/4? fuse going to the lead of each shell, all being lit simultaneously upon ignition from the ematch, and then burning per the designated time on each lead.
How does 1/4? time fuse work? Is it lit from the core? Or will it burn as fast as the fuse it?s touching, I.e quick match speed on the exposed fuse?
If it?s only ignited from the core, does it matter how much fuse is getting inserted into the quick match to form a delay? How are you all preventing the destruction of these chains?
Finally, in creating these delays, would you do it with 1?-2? sections between shells or create leads to each shell with a specified delay? The latter of the two seems like it could eat up a lot of fuse fast.
Any experience on this?
Thank you all in advance for your help!
I purchased a bunch of 3 second bucket chains to fire this years show with but I was wanting to add longer delays on some of the shells by creating my own chains. I normally e match each individual shell but this year I?m limited on cues (only 720 at my disposal). So I?m giving this a try for the first time. My understanding of the construction of these chains are a 1? length of 1/4? fuse is set between each bucket before the drop to the lead. I?ve heard some people say that the way quick match burns so violently it can destroy the chain before all the shells have had a chance to ignite. One recommendation I seen had 1/4? fuse going to the lead of each shell, all being lit simultaneously upon ignition from the ematch, and then burning per the designated time on each lead.
How does 1/4? time fuse work? Is it lit from the core? Or will it burn as fast as the fuse it?s touching, I.e quick match speed on the exposed fuse?
If it?s only ignited from the core, does it matter how much fuse is getting inserted into the quick match to form a delay? How are you all preventing the destruction of these chains?
Finally, in creating these delays, would you do it with 1?-2? sections between shells or create leads to each shell with a specified delay? The latter of the two seems like it could eat up a lot of fuse fast.
Any experience on this?
Thank you all in advance for your help!